PULSE COMMAND / CADET BRIEFING
WELCOME, CADET.
Tap Play briefing to hear the Scribe.
Earn your place.
Four games, one adventure. Decode the signal, restore the bunker, stabilise the Pulse, then recover the missing kit. Each completed game takes you straight to the next.
Ages 10–14 · No account · Video briefings with sound · Games work without sound
01 / Signal Decoder
A message in the static.
Decode three transmissions. Every symbol stands for a letter. Use the key, read left to right, then type your answer or tap the letter buttons.
TRANSMISSION 1 / 3
Signal key
These are training puzzles. They do not unlock physical Outpost codes or Passport words.
02 / Restore the Bunker
Bring the beacon back.
The generator is ready, but the power conduits are twisted. Turn the tiles to make one connected path through all nine sections.
Sections powered
0 / 9
- Power enters the left side of tile 1.
- Tap any tile to rotate it clockwise.
- Connect all nine tiles and exit right from tile 9.
Powered tiles glow mint. Each tile also tells screen readers which way its exits point.
03 / Pulse Memory
Remember the Pulse.
Watch the sectors light up, then repeat their order. Secure sequences of three, four and five sectors. Replay the signal whenever you need; there is no timer on your answer.
04 / Fragment Hunt
Something’s missing from the kit.
Command has sent five equipment clues. Work out which objects match, then recover them from the bay. Your mission kit changes each time.
- Compass
- Dance mask
- Battery pack
- Radio
- Star beacon
Four missions complete / Incoming transmission
Xander. Ranger One.
Training complete. Welcome to Pulse Command, cadet. Ranger One has been waiting for you.
Tap Watch Xander to play with sound.
Your physical Passport adventure is separate.